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Author Topic: Permanently Changing the Height of Sims with SimPE  (Read 1413 times)
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Yakov
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« on: August 26, 2006, 10:24:56 AM »

This requires SimPE (q.v. http://sims.ambertation.de/), Microsoft .NET 1.1, and a bit of patience.

You will discover the name of the Sim's character file by:

1. Start SimPE
2. Tools >> Neighbourhood >> Neighbourhood Browser
3. Select the Neighbourhood from the pictures
4. Tools >> Neighbourhood >> Sim Browser
5. Scroll to find your Sims, look for the file name in the File Name column
6. Write down the file name & Sim name
7. Close SimPE

OK let's assume you were looking for Joe Sim in Pleasantview

You followed the instructions above and found his character file was N001_User00015.package

The thing about the names are simple:

Begins with.................................Neighbourhood folder
N001_ .......................................Pleasantview
N002_ .......................................Strangetown
N003_ .......................................Veronaville
N004_ .......................................User made
N005_ .......................................User made
N006_ .......................................User made
etc

Pleasantview is located here:

My Documents\EA Games\The Sims 2\Neighbourhoods\N001

notice how N001 is the name of the folder?

The Characters are located here:

My Documents\EA Games\The Sims 2\Neighbourhoods\N001\Characters

Browse to the character folder for your neighbourhood, double click N001_User00015.package.

Once you locate the character file for the Sim you want to change, you need to open it with SimPE, look for the AgeData, and alter the stretch (dtSingle) value



Make sure you get the right AgeData for your Sim.

Look at the age (dtUInteger):

0x00000004 = teen -- usually stretch (dtSingle) = 0.94
0x00000008 = adult -- stretch (dtSingle) = 1.00
0x00000010 = elder -- stretch (dtSingle) = 1.00
0x00000040 = young adult -- stretch (dtSingle) = 1.00 <-- I have never seen this, but some people say it exists

NOTA BENE: In some regional settings of Windows comma (,) is the decimal point, if this is what you normally use, then 0,94 - 1,00 - 1,00 etc

The value 1.0 is supposed to reflect an average height, so roughly 5'10" or 1,78 metres.

The value 0.94 is supposed to reflect an average height of 5'5" or 1,67 m.

If you wanted professional basketball player sim, a good value would be stretch 1.2

Remember to COMMIT your changes & save.

Will the kiss or hug anim work correctly?  

It depends on the stretch value - some are worse than others. Maxis defined the animations for sims of pre-defined heights.

In all most of them are off by "livable" amounts that film-makers can over-come with camera angles. But if you show little or no restraint, you can have a 0,5 m adult hug a 6,0 m adult with ease... just expect it to look weird.

A MUCH easier way is the cheat code: stretchskeleton (number)

The stretchskeleton cheat defaults back when you leave the lot and come back. The SimPE method is permanent until the Sim changes life stages.

Note for Mac users: As far as I know there is no way to use SimPE on a Mac yet
Logged

So I am now a Featured Artsit on TSR... whoopdee f***ing sh*t. Get over it.  Now that this is covered to my satisfaction, next topic please.
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